Posts Tagged ‘Nintendo’

Mix up Tanks! in Wii Play

Friday, May 2nd, 2008

Ideas like this has been posted on other blogs since last year, which I noticed after I begun writing this, but hopefully this will be useful anyway.

By now Wii Play is probably on most peoples’ shelves, collecting dust, but if you lack a more-than-two player game, a full set of controllers or just want to have new fun with Tanks! this might be interesting!

As said, we’re going to play Tanks! which is the final game on the Wii Play disc.

Normally, each player plays with a Wiimote and Nunchuk combo, for driving and aiming with your tank. This is fun by itself, but lets take a look at all possible alternatives (where one player at the most use two controllers at once, since three or more seems far fetched!).


Two players #1:
P1
-> Wiimote1 + Nunchuk1, P2 -> Wiimote2 + Nunchuk2

This is the standard mode of play, each player has their own set of controllers.


Two players #2:
P1
-> Wiimote1 + Nunchuk2, P2 -> Wiimote2 + Nunchuk1

Lesser brain frying for both players. Now you steer the other players tank, and shoot with your own. Can you keep track of everything?


Two players #3:
P1
-> Wiimote1 + Wiimote2, P2 -> Nunchuk1 + Nunchuk2

Greater brain BBQ for both players. Instead of two different control methods, you now have to steer two tanks, or aim with two cannons! More detailed descriptions of how you can play below, in the three player scenarios.


Three players #1:
P1 -> Nunchuk1, P3 -> Wiimote1 + Wiimote2, P2 -> Nunchuk2

Here one player (P3) is the victim of brain pain, as he/she gets to aim for both tanks. To lessen the confusion you can do the double-barrel hack where you hold the controllers together to aim at the same spot with both. The other two players can calmly focus on steering their separate tanks.


Three players #2:
P1
-> Wiimote1, P3 -> Nunchuk1 + Nunchuk2, P2 -> Wiimote2

This is worse than aiming for two tanks, as you can’t just double-track the two. Here the victim player (P3) have to try and focus on both positions, avoid projectiles heading for both tanks, etc. Breakage of the mind.


Three players #3:
P1
-> Wiimote1, P3 -> Nunchuk1 + Wiimote2, P2 -> Nunchuk2

There is still just one player who suffers (P3). He/she now have to steer one tank, while aiming with the other, while two players get to either drive or aim for their own tanks.


Four players:
P1
-> Wiimote1, P3 -> Nunchuk1, P2 -> Wiimote2, P4 -> Nunchuk2

If you are four player, there is no need to let one person use more of his brain than the others. Here everyone get one thing to do, either drive or aim for one tank. This is probably the best mixed up mode of them all, as it is least taxing on the nervous system. And of course, lets you play with more friends.


This method of creating new game modes is applicable on many other games where you play with both the Wiimote and Nunchuk. For example, i tried it in Metroid Prime 3: Corruption with my younger brother, it was… interesting.

Enjoy!

Casual Review: Wii Fit

Monday, April 28th, 2008

I got my pre-ordered Wii Fit last Friday, but as my weekend was very hectic, I have had very little play time. This is why i haven’t posted my impressions yet, until now, here’s another Casual Review!

Pros:

  • Solid hardware design. I was surprised that the Balance Board was so large, sturdy and heavy, which is positive. It seems very durable and looks nice. You might have trouble to decide where to put it when not in use, though.
  • Exercises have a good spread. There are several categories of exercises, for burning fat, getting flexible, building muscles and train your balance, with a fair number of different choices in each category. Personally I will probably do more muscle and balance training than flexibility training, but alas, that’s just up to me! It should be easy to find what you want to focus on.
  • A lot of underlying research. While playing you get a whole lot of information outside the exercises, like the importance of a good posture, sleeping habits, and probably much much more further into the game. And this is in addition to all detailed descriptions for the different exercises and tests!
  • Charts and statistics. You can keep track of which kind of exercises you have gone through on a daily basis, your BMI change, compare your own training to other players on the same Wii, etc.
  • Lots of rewards, like harder modes, new exercises and games, new user settings, stars and titles for your performances. The trainer also commentates on how you’re doing while you play, which feels fairly natural, even though certain comments occur pretty often. Rewards, even though virtual, are what makes games worthwhile for me.
  • Lovable characters…? The Balance Board is alive! It notices your movement with utmost precision and reacts when you leave it, or stand on it when it doesn’t want to, and this is communicated to you through the game. The on-screen characterized version of the Balance Board is totally kawaii, which makes the game feel friendly, very friendly. There are many other happy designs in the game, like the FitPiggy, which collects the minutes you have exercised. I can’t help but smile when all my Miis are watching me during games, especially when running, as I have a bunch of downloaded Miis like a Storm Trooper, Kenny (South Park), Naruto, Rock Lee, Scream, Einstein, Mr. T, Alien (white face), etc ad infinitum.
  • Oh, and it actually feels good for you! I’m not in the worst shape you can be, but hardly the best either, and I have to say that I can feel my muscles burning and stretch when doing the different exercises, and my body cries!

Cons:

  • BMI is quite inconsiderate. I don’t think BMI is a very good unit for measurement of your bodily state, as it doesn’t consider if you have more muscles than a normal person, or thicker bones. But, I guess it’s better than nothing. You can display your weight instead of BMI, which probably is what people are used to track.
  • No buttons on the board for menues. To constantly have to pick up the Wiimote to accept your choices and start events is a hassle. I would much prefer a face button or two on the board, or on the back side, where the power button resides.
  • No online functionality. I currently have three friends who also bought Wii Fit, but I have no easy way of comparing my scores and training charts with theirs. I would have loved an online voluntary Wii Friend records/progress board. The Wii really needs a solid friends system like Xbox Live does.
  • Price. I have to admit, it’s totally worth it, but I think it will be a barrier for those who would benefit the most from using it. But who knows!

And this time I also include some unboxing photos, which might be appreciated!

Casual Review: Mario Kart Wii

Sunday, April 13th, 2008

Today I bought Mario Kart Wii, an instant buy, as we have played the previous games way too much. This is a very short, first-day review, only meant to act like a casual comment of my first impressions with the game.

Pros:

  • The steering wheel is awesome! It feels great, even if you can accidentally hit the B-button on the underside when in menus, the driving experience is very nice, considering it’s only a piece of plastic. I guess it’s much due to how the software work. I find it harder to play without the wheel, as you have to hold the controller with the face buttons facing you, which doesn’t come naturally for me.
  • New level elements! I love conveyor belts (both linear and crossing!), the bouncy mushrooms that launches you in the air and the half-pipe-ish boost sections which launches you in crazy arcs above that track!
  • Much tighter fights. Somehow, it seems like there are always a ton of vehicles at the front of the race, so if you crash as #1, you might end up as #5, #8, #11 or last, no problem! It is a bit crazy, but keeps everyone in the game, never give up!
  • Bikes. Sure, it’s a bit weird to have bikes in a kart game, but they add a new dimension to how you steer your vehicle, with wheelies, lighter wheight and sharp turns.
  • Looks. When I watched screenshots, I thought the game looked ugly, old, flat and boring. Now when I play through the levels, I think it’s gorgeous, fantastic, wonderful and thrilling! Kind of weird, but I guess motion adds a lot, but the design sure is great.
  • Team play! Team play is fun, even if the computer players might be the deciding factor, it lends the game a co-op feeling.
  • Online play! There are still friend codes! (gah!) But we have a friends list in the game to play private games with peeps we know! It might be a bit uncomfortable to setup, but it works fine.

Cons:

  • No options for multiplayer, it seems to always be 100cc, there doesn’t seem to be any options anywhere. Crazy item-box, I miss! Update: There is a rules button on the Solo/Team Race selection screen which we had totally missed, as we do that selection really quickly. There you can change things around, like CPU difficulty/off, items, vehicles, etc.
  • There is no co-op mode to win cups. As co-op gaming is what I prefer above all other, and the fact that I play mostly multiplayer, it kind of sucks to only be able to play all tracks after sitting down solo with it. We take turns to play cups now, but not for long, multiplayer mayhem is this game’s forte.
  • No LAN mode. I was thrilled about the 12 player feature of the game. But, it seems to only be available for online play, not local LAN play. One of the features I have looked forward to since I heard the Wii had build in wireless LAN, was to play LAN games with my friends. Just dumping the consoles in a room with a bunch of TVs and then running it all wirelessly would be neat, but as is, that still hasn’t happened. Right now we would need to gather six consoles, six TVs and have a broadband connection to play a local game, which in reality would be online.
  • Computer players. The race is always full of computer players, if you don’t fill the slots with human players. It does keep the game chaotic, action filled, and messy! But sometimes I would like to only play against my friends, even if we can only play four people. Especially in the battle games. Update: Changeable with the before mentioned race rules screen.
  • No voice or text chat online. Sure, it’s more important that the game runs smoothly and doesn’t lag when playing a racing game, but when playing with IRL friends over the internet, I want voice communication, as that’s what I’m used to playing over XBL or on the PC. We can’t even freely text chat in the game room before a race, not even with friends only, there are only predefined speech bubbles to choose from which feels very limiting when trying to communicate.

Even if I miss a few things, it seems to be a great game :) and right now, four of my local friends has also bought the game, so there will probably be a few online matches! We just have to decide what we’ll use for voice communication.

Oh, and my Mario Kart Wii friend code is: 3566-1696-9741