VR Scenario Contest Entry

In January this year there was a contest over at VRSverige.se where one could submit a scenario we wanted to see in VR. I of course forgot all about it until the last day and then spent 5-6 hours brain storming and putting together an entry. In the end I didn’t win anything but it was a fun mental exercise in any case.

This is the image I submitted, all the text is in Swedish but I have provided the translation below.

VRSverige Scenario Contest Entry

Top left:

This scenario is based on the co-op game Lovers in a Dangerous Spacetime. The goal of the game is to work together to travel through space, save bunnies and defend against enemies and asteroids.

On the ship there are various stations that can be manned by any of the crew, as long as it’s not already occupied. Depending on what has to be done; steering, shooting, shielding or firing, players have to run to the specific station to perform the task, this as there are more stations than players.

During the journey you get access to upgrades and repairs for the ship. The further you get the bigger and scarier the enemies become.

Image text:

See where in space you currently are, and if there are enemies nearby.

[Fuel storage]
Catch fuel while travelling and throw it towards the automatic hatch.

[Energy distribution]
Divert extra energy to a specific station for a short amount of time.

[Defense turret]
Use this to shoot down enemies.

Move the shield around to defend in the direction enemies come from.

Use this station to control with which speed and in which direction the ship is moving through space.

Invest in your ship to improve the various systems, weapons and properties.

Open the hatch to repair the inner circuits of the ship.

Below image:

In the VR-version of the game your ship is basically a platform that floats around on a horizontal plane. Players can walk between stations or locomote virtually if your room is not large enough. The game is meant to be a room-scale experience but obviously it will not be possible for everyone.

The point of the game is that you man the ship with some friends, at least a total of two people should be in the crew. More people will obviously make it more manageable, but might also cause more enemies to spawn! Co-operation and co-ordination is key to success!

Bottom list of features:

  • To navigate you pick out a remote from the center console, the ship travels in the direction you point with the remote. Just like in the 2D game the ship cannot rotate but only move in different directions, this to reduce the risk of simulator sickness.
  • The various panels are operated by touching the controls.
  • Defense turrets are controlled by grabbing the two handles and angling it towards what you want to shoot at. The display will show a zoomed in image of what you are targeting.
  • Everyone can at any time catch floating fuel while the ship is moving through space, then throw it against the auto-accepting hatch that sucks it in.
  • By defeating enemies you earn the credits you use for buying upgrades.
  • Find hidden bonuses by shooting boxes placed in the environment, these can contain automatic repairs, nodes for the map or modifications for the ship. These modifications can change the properties of different stations of the ship, like how strong your engine is, how your shield is shaped or what your turrets fire for projectiles.
  • Through energy distribution you can divert spare power to a specific station over half a minute to increase its’ performance. These stations would be weapons, engines or the shield. The panel is lit if there is power stored up to use for this temporary boost.
  • If the crew has enough credits to upgrade anything the panel is lit, go here to improve the various properties of the ship.
  • The shield can be rotated around the ship to defend in any direction, it will stay in the direction you leave it and protect against incoming attacks.

That is it! Even if it wasn’t a winning scenario I’d still like to experience something like this eventually. I do enjoy co-op games the most out of anything, and in VR it becomes close to normal human collaboration, which can make or break relationships I guess ;)

I’ve been doodling with a whole slew of random projects this year, but have as usual neglected to blog about things, mostly as I bring the project up to a functional level so I can use them but not with the polish with which I’d be comfortable to make anything public. For posterity I need to get some more content onto here though!

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Christmas Card 2016

This recent end of year was a bit hectic and chaotic as I had just moved between temporary living spaces two times every other month and then finally got a first hand contract for the first time in four years making for the third move that year. With the pressure on the housing market in Sweden it was only because I got a job in a new town that the municipally could provide a contract for me, through company connections of course. Towns do love new taxpayers!

This is a pretty nice place, the apartment and area, but I know nobody here so it’s mixed emotions. I’m happy about finally having a place where I can stay as long as I pay while a bit sad that I have absolutely no prior contacts here. As soon as I have this place under control so I focus on other things I’ll try to explore the local organizations and clubs though.

But! While my life has been kind of crazy lately I did manage to produce a Christmas Card this year as well, or rather last year by now. Ideas had been flying around in my head for weeks but a concept matured in my mind the night before Christmas Eve, the day Sweden usually celebrates Christmas. Here is the final picture below.


Of course as this was the year when consumer virtual reality was re-introduced to the marketplace the main theme was kind of a given, especially considering it’s been my main hobby for more than four years by now. For some reason I cannot let go of this semi-dystopian line of thought when I think of virtual reality, perhaps as I am an incurable escapist I can imagine just what is to come. It does fit my current living situation though, so I guess it’s more true than one would expect.

ChristmasCard-2016My actual parents were nice enough to participate in this project, the top image was taken before the gifts were battled about and the bottom photo some time later in the evening. As I had people around I did have my younger brother as a photo assistant, that was a nice contrast to my otherwise entirely solo operations.

Hopefully it is obvious that there has been some photoshopping, both to make the top photo more colorful and to make the bottom photo less so. And a bit grimy. And for your information, I’m wearing the HTC Vive headset, and as a random detail if you read this far, yeah, I forgot to connect my headphones :P I still think it looks fine, luckily the cable ends outside the frame!

The most technical part was matching the second photo with the first one, both the posing and the editing, the perspective was a bit off and I had to digitally tilt my head to match the original. Overall I’m quite happy though, especially as I used no filters, flashes or other accessories taking the photographs. There’s a short clip of the evening process below.

While I was in VR watching myself trying to match up with the original picture my brother acted automatic shutter release. Such a welcome change indeed! I used Virtual Desktop to show a webpage that had a low opacity image on top of the webcam feed showing the LCD of my camera. It’s very similar to what I did in 2014, just a bit more refined as back then I displayed a raw stereo pair of the webcam directly in the headset.

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Impossible Figure: Eyes

This one might look fairly straight forward, but I drew it from a single line skeleton, which means I had to draw all four sides around it. It’s much easier to just have to adjust one side to connect things in impossible ways, but this way all adjustments double up as things are centered around the single line. I guess it might be hard to understand, I just wanted to comment because it was mentally exhausting to do!

Linework | Fillwork

You can travel from the left corner to the right of this structure in two different planes that are perpendicular to each other.

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Impossible Figure: Arrow

I am writing this comment in February, this is because I had so many finished pieces I wanted to post that I am still sitting her scheduling them. This will be posted in August, which is after both the Oculus Rift and HTC Vive will have launched and shipped, maybe even the Playstation VR and Oculus Touch. These are virtual reality systems I’m very much looking forward too and has followed for multiple years, and this comment from the past might seem out of place as I probably have posted something about this already. See it as a time capsule of sorts. In any case, why do I mention this? Because the below illusion is the perspective version of the logo I made for Road to VR, a site reporting on everything virtual reality.

Linework | Fillwork

The bottom left corner of the frame connects horizontally to the top right corner.

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Impossible Figure: DoubleEight

Linework | Fillwork

Depending on if you look at the center or the top and bottom this figure is facing left or right.

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